AI Insights · Timothy · April 2024
Top 5 Educational Games on Android in Poland - Q1 2024
Explore the performance of the top 5 educational games on Android in Poland during Q1 2024, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the educational games category on Android in Poland saw significant activity. Here’s a detailed look at the performance of the top 5 apps in this category, based on data from Sensor Tower.
Buddy.ai: Fun Learning Games from AI Buddy Inc. showed a strong revenue performance, peaking at around $7.8K in mid-January. Weekly downloads were highest at the start of January with approximately 10.7K, but saw a significant decline towards the end of the quarter, dropping to about 1.9K in the last week of March. Active users started at 23.6K and experienced a gradual decline, ending the quarter at 11.8K.
LogicLike: Math Games for kids by Massiana - Educational Games had relatively stable revenue throughout the quarter, peaking at $2.7K in the final week. Weekly downloads were highest at the end of January with nearly 3.9K, but dropped to around 2.5K by the end of March. The app maintained a steady number of active users, starting at 3.8K and ending at 4.1K.
Lingokids - Play and Learn from Lingokids - English Learning For Kids saw modest revenue, peaking at $725 in the second week of January. Downloads started at 2.4K in the beginning of January and fell to just under 1K by the end of March. Active users remained fairly consistent, starting at 4.8K and ending at 3.4K.
Squla, published by Squla, had lower revenue figures, with a peak of $257 in early January. Downloads were also modest, peaking at 211 in the first week of January and declining to 116 by the end of March. Active users started at 763 and gradually decreased to 522 by the quarter's end.
Multiplication Games For Kids from Speedymind LLC observed a peak in revenue of $231 in mid-March. Downloads peaked in late February with approximately 1.1K, then dropped to about 317 by the last week of March. Active users increased from 1.4K at the start of January to a peak of 2.1K in late February before falling back to 1.4K by the end of the quarter.
These insights provide a snapshot of the educational games landscape in Poland for Q1 2024. For more detailed analytics and trends, visit Sensor Tower.